Riders of Rohan Developer Diary: Lore-master
First is Improved Power of Knowledge. This skill will greatly increase the amount of power returned to the Lore-master. In many cases, the Lore-master will top off their power before the skill is completely channeled, enabling the Lore-master to end the skill early. It will also be immune to interrupts do to damage.
The next skill is Share the Power – Fellowship. This is a new skill that will not replace the Share the Power skill that Lore-masters already know. This skill will give half of the power of Share the Power to each member of the Lore-master’s Fellowship. This skill will share the cooldown of Share the Power.
The last skill is another completely new skill called Water Lore. This skill adds a medium duration Heal over Time effect to the target and will increase Incoming Healing by +5%. This effect will stack up to 3 times.
Skill Adjustments and Bug Fixes
Wisdom of the Council will now apply it’s heal earlier in the skill’s animation, as well as changing the heal to be 50% of the total morale of the Lore-master.
We have removed the dead only restriction to Bane Flare, allowing it to daze all types of monsters.
We have removed the excessive delay after using Staff Strike, Staff Sweep and Back from the Brink.
Legendary Traits
And last, but certainly not least, we have the change to the Sword and Staff legendary trait. We found that almost every Lore-master will slot this trait as soon as it was learned and never unslot it. To enable more choice in Legendary traits, we decided to remove the ability to equip a sword in your off-hand from this trait and grant it to all Lore-masters at level 40. This means that on logging in to Riders of Rohan, you will have to visit your trainer and buy this new passive trait before you can once again equip a sword in your off-hand. This left the legendary trait a little weak, so we have increased the morale gained and greatly increased the amount of Parry rating gained.