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Guardian Dev Diary
By: Ken "Graalx2" Burd!
Howdy Guardians! We believe that Guardians are in a good place before Rise of Isengard and will not need any major changes for the expansion. We are currently increasing the additional threat added by Guardian skills and other tanking classes to make sure that they can do their jobs in a Fellowship. While it may be a little more difficult to permanently lock a monster on you, we realize that most Guardians live to tank and we don’t want to take that away.
Our DPS tests in the new Rise of Isengard world also indicated that Guardians DPS is somewhat lacking. While it is intended that Guardian DPS is not earth shattering, especially when tanking, the results have been much lower than we prefer. In response, we are increasing Guardian DPS in a behind-the-scene fashion. Skills like Guardian’s Ward will just do more damage inherently as the Guardian levels up from 65. In addition to inherent DPS increases, Guardians will also gain some additional damage to their shield attacks due to an increase to their Shield Use rating for new Legendary Belts.
Now there has been a lot of concern over the changes to the Champion class, but let it be known that the Guardian class is alive and well in the new Rise of Isengard world. While the Champion changes should allow them to tank competitively, they will be tanking in a manner very different from both Guardians and Wardens. With that said, let’s get into the changes for the Guardian class.
Skill and Trait Improvements
Protection – Now useable on escorted NPC’s
Protection: By the Sword – A new version of Protection available while in Overpower stance. This new toggle skill will increase the target’s melee damage by +2% and transfer any Parry events to the Guardian while nearby.
Shield based stun attacks will now also interrupt any inductions for use on Stun immune monsters.
Ignore the Pain will now grant a Block event when used in addition to removing Wounds.
Fighter of Shadow
Selfless Defence – Will now transfer threat to the Guardian every time the Protected target is hit.
Final Straw – No longer adds a 6th step to Fray the Edge. It will instead double the chance of triggering a Fellowship Manoeuvre at each step.
Threatening Presence – This trait has been moved to the Defender of the Free line.
Defender of the Free
Stoic – Moved to Fighter of Shadow. The increase in Vitality will now increase as the Guardian levels instead of being a flat +15 Vitality.
The Keen Blade
To the Rescue – Adds +5% attack speed previously on Quickness
Quickness – A brand new trait added to the line! This adds +Parry rating (+1500 at level 75) and subtracts Evade rating (-900 at level 75).
Haemorrhage – Adds +15% damage to all Guardian bleeds.
New Skills for levels 66-75
Guardian’s Ward will now also increase the Tactical Mitigation of the Guardian.
Overwhelm will now add a debuff to the target’s BPE ratings.
Whirling Retaliation will now be useable after a Parry event and adds the Retaliation event when used so that the Parry chain can proceed.
Turn the Tables will now not be Blocked by, Parried by, Evaded by or miss an on level target.
Guardian’s Defence will now place a snare effect on anything that attacks the Guardian but does not continue to attack the Guardian.
Challenge will now place an effect on a monster that will snare the monster if it does not continue to attack the Guardian for the next 30 seconds.

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프로텍션 스킬이 엔피시에도 가능해지고 제압자세에서 걸어주는 보호는 대상의 밀리 데미지를 2퍼센트 증가시켜주고 대상의 패리 이벤트를 수호자에게 전가시켜줄수 있다고 하네요 왕충 많이 시도할수 있을듯
그리고 방패를 기반으로한 스턴스킬같은경우 몬스터에 스턴이뮨이 걸려있어도 인터럽트가 가능해지게 바뀌었네요
상처3개없애는 스킬은 이제 사용하면 블락이벤트가 발생하네요,
어둠의 투사 특성에서는
Selfless defence 특성을 차면 보호를 걸어주는 대상이 때릴때마다 수호자에게 어글이 전가가 되네여
Stoic 이 이제 어둠의 투사 라인으로 가고 레벨이 오를때마다 생명력도 오른다네요

딜특성 라인의 경우
To the Rescue 는 +5% 이동속도 증가밖에 없었는데 공속도 오르네요
Quickness 는 패리레이팅을 올려주고 이베이드는 깎네염
Haemorrhage 는 출혈관련 딜 스킬에 15%더 데미지 증가를 해주네여

66~75까지는
새로운 스킬은 없고 기존스킬을 강화시켜주네요
수호자의 보호는 이제 택틱컬 방어쪽도 올려주고요
대표적인 쓰레기 스킬이었던 압도가 이제 타겟의 BPE를 깎아주네요
보복의 회오리는 정확한 번역인지 모르겠는데 이제 패리가 뜨면 바로 사용가능하고 사용하면 보복이 뜬다네요
지금은 패리이벤트가 뜨면 보복을쓰고 그다음에 보복의 회오리가 사용가능했는데 이제 뒤바뀐듯..?

수호자의 보호는 가디언을 때리는 몹들에게 올가미를 건다고 하는데 무슨말인지 모르겠네요
도발은 몹이 수호자를 30초동안 때리지 않으면 올가미를 건다 어쩐다하는데 정확히 모르겠네요

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