Update 6: Commendations Developer Diary > 자유 게시판


작성일 : 12-02-17 05:10 / 조회 : 984

Update 6: Commendations Developer Diary

페이지 정보

작성자 관리자 쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물

본문

Summary
Create a new-universal PvMP currency to replace the role of Destiny in the Ettenmoors. The new currency (Commendations) will be the primary driver of all PvMP rewards and advancement for both Freeps and Creeps.
 
The role of Destiny will be changed to a strictly “perk” currency that will only be acquired through leveling.
 
Goals
  • Replace Destiny with a new universal PvMP currency (Commendations) for both Freeps and Creeps.
  • Make PvMP combat the primary source of Commendations, reducing the need to PvE for PvMP advancement.
  • Place a cap on Commendations as part of a move to create a “PvMP Seasons” mechanic that encourages/requires player investment with each content update.
 
The Short Version
Throughout Update 6 and Update 7, we will be modifying the economy of the Ettenmoors by replacing Destiny with a new capped currency called “Commendations”. Commendations will be the primary currency for both Freeps and Creeps, requiring a re-costing of all barter vendors and skill trainers in PvMP.
 
As part of this change, we will be redirecting the focus of PvMP play on PvMP combat. The primary source of Commendations will be PvMP combat, while questing and NPC kills will function as a secondary-supplemental source.
 
The Nitty-Gritty
As stated above, we will be introducing a new currency called Commendations. I will attempt to outline the function of this currency below.
 
The Cap
Commendations will be capped at 10000. All players will start with 0 Commendations. (If you still have skills that you haven’t purchased for Destiny, go do so now! Spend your Destiny!)
 
Earning Commendations
Commendations earned via questing (both PvE and PvMP) 
  • PvMP quests that previously gave Destiny will give Commendations. Quests will reward players with 20-100 Commendations per quest.
 
Commendations earned via player defeat
  • Defeating an opposing player will provide roughly 50 Commendations.
  • For launch, Commendations awarded by defeating other players will use the existing contribution system (all players in group receive the full Commendation value of the target, assuming they are within range).
  • The current Diminishing Return system will remain in place for Commendations.
 
LAUNCHING POST-UPDATE 6
Commendations earned via player defeat
  • The awarded Commendations will be divided equally between all contributing players. Contributing Players are classified as any player that does damage to the target or heals a player that damaged the target.
 
Examples:
If there is only a single contributor that player receives 200 Commendations
If there are 2 contributors, each receives 100 Commendations
If there are 6+ contributors each receives 30 Commendations.
 
  • Diminishing Returns are applied each time a player is defeated within 60s of retreating. Each defeat within 60s of retreating reduces that player’s Commendation value by 20% with a maximum reduction of 90%.
 
Example:
Player A is defeated within 60s of retreating and is worth 20% less Commendations.
Subsequent defeats within 60s of retreat reduces his value 20% more.
His value cannot be reduced below 90% 
His Commendation value would look like this: 200/160/120/80/40/20
 
  • Defeating a player that is lower level will also return less Commendations in a similar manner to Diminishing Returns. Each level of difference the amount of Commendations awarded is reduced by 20% to a maximum reduction of 90%.
 
Spending Commendations
Commendations can be spent on both Troll and Ranger session plays, Creep advancement, and on all Barter vendors in the Ettenmoors.
 
The pricing scheme below is for Free People PvMP rewards. The depreciated cost represents the changes in pricing for older rewards as new rewards are released. In the data below, "Cost" is the current set, "D1" is the depreciated cost of the previous set, and "D2" is the depreciated cost of a set 2 content updates old.
 
ARMOUR Cost D1 D2
Head/Chest  7500 5500 3500
Shoulders/Legs  6000 4000 2000
Boots/Gloves/Cloak 4000 2000 1000
 
 
MAIN-HAND & OFF-HAND Cost D1 D2
M-Hand/Ranged/Class 7500 5000 3500
Off-hand/Shields 6000 4000 2000
 
 
JEWELRY Cost D1 D2
Ring/Earring/Bracelet 4000 2000 1000
Necklace/Pocket   6000 4000 2000
 
 
CONSUMBALES Cost D1 D2
Consumables 500 250 250
 
 
For Creeps, Commendations can now be used to purchase all Delving barter items including traits, brands, and consumables. The cost to purchase skills and traits will be adjusted and unified to work with the new capped system.
 
TYPE COST
Skill 2000
Traits 1500
Corruptions 1000
Appearance 7500
Brands 5000
Consumables 500
MP Sessions 2500
 
 
FAQ
 
Q. What is the purpose of Commendations?
PvMP was in need of a unified currency system that allowed PvMP players to progress in Monster-play without needing to PvE. Destiny was always intended to be the PvMP currency, but due to easy accrual and limited sinks we have ended up with extremely bloated Destiny pools. In order to accomplish our goals and not impact the PvE experience, we need to create a new currency specifically for use in PvMP.
 
The intention of this change is to create a sustainable currency that prohibits exploitive behavior, encourages active participation with each content update, and places the primary source of PvMP advancement on PvMP combat.
 
Q. Why cap Commendations?
The cap is designed to limit exploitive behavior and encourage player participation with each content update. Additionally, by applying a cap, we are able to relax the restrictions placed on PvMP rewards, namely the rank requirements. 
 
Q. What can I spend Commendations on?
Commendations can be spent on all PvMP rewards and advancement for both Freeps and Creeps. Since it is a currency that is shared amongst all characters on your account, you will be able to spend your currency on any character you wish.
 
Q. Why remove the rank requirements from gear?
Rank is not a sustainable mechanic. Once the requirement is met, it can never be used again. Additionally, we’ve found that it is impossible to properly compensate a player for the time investment required to meet the rank requirements. This ends up discouraging new players from participating in the system.
 
The capped currency, combined with a wider breadth of rewards (refreshed on a regular basis) should create a ‘fill and flush’ economy that always has something to offer. There will still be some rank exclusive rewards associated with PvMP (and more to come in the future), but we feel that PvMP armor is more of a necessity than an achievement.
 
Q. Aren’t I limited on how many pieces of gear I can buy at once?
Yes. You will be able to two buy 1 or 2 pieces of gear at the Commendation Cap. There should be a consistent flow of Commendations as long as you are participating in PvMP combat, providing players with incremental goals (“I’m saving for my helm… only 20 more kills!”). 
 
Q. Are these values set in stone?
Absolutely not. These are the initial values and they will likely go through a series of changes as we enter the testing phase.
 
A prime example: Ensuring that at cap a Creep can purchase all skills, racial traits, and corruptions available at their current rank.
 
Q. Are the Consumables listed referring to stacks? 
Yes. All consumables are referring to stacks and, as stated above, the estimated cost is subject to change.
 
Q. Will Commendations be in the Barter Wallet?
Yes.
 
Q. If Commendations are account shared, are they usable across servers?
No. Commendations are a per-server, account shared currency.
 
Q. If you remove the Rank requirement from armour, what's the purpose of Rank?
Rank requirements will remain on Jewelry, Weapons, Off-hands, Mounts, and Cloaks. As stated above, we see armour as a necessity instead of a luxury.
 
Q. Will PvMP gear be usable outside the Ettenmoors?
Yes, the PvMP can be used outside the Ettenmoors. The new season mechanic, associated with the new PvMP stat, will make the PvMP items more effective in PvMP than in PvE, thus preventing the undesirable overlap.
 
Q. What happens to the existing Ettenmoors/Ettendeep barter tokens?
All of the existing barter tokens will be converted over to Commendations upon Update 6 launch. The conversion rates are still being decided, but they will be small to avoid exploitation. These tokens will no longer drop in the game. 
 
Enemies in the Delving of Frór that previously only dropped barter tokens now have a chance to drop consumables for both Freeps and Creeps. All vendors that previously bartered for these tokens have been converted over to Commendations.
반지온 (반지의 제왕 온라인) - 북미서버 한국 유저 커뮤니티 BANJION.COM

대머리드워프님의 댓글

대머리드워프 쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물

언제나 최신 정보 감사합니다 관리자님+.+

업데이트 6와 더불어 몬스터 플레이의 운명점수 시스템을
공적(상장/훈장) 시스템이 대체하게 됩니다. Commendation(공적/상장/훈장) system
정말 개념 패치입니다. 제가 워낙에 터바인빠이긴 하지만 칭찬할 만하네요.


일단 핵심사항만 요약해 드리자면


1) 목적 - 통합된 화폐 시스템
기존의 운명점수가 여러가지 문제점을 가지고 있어 (싸움이 하고 싶어 몬플을 하는데 운점을
얻고 사용하려면 굳이 죽어라 혼자 퀘스트를 해야 하는 등) 아예 새로운 시스템을 도입하게
되었습니다.

2) 획득방법
기존의 운명점수처럼 퀘스트로도 획득되나 주로 전투에서 적편을 잡는 것으로 획득됩니다.
(운점처럼 계정 공유로 모든 몬플과 자유민 캐릭이 같이 공유할 것임)
 
3) 사용처
트롤이나 레인저 세션플레이에 사용될 수 있으며 몬플 캐릭터의 스킬/특성 구매를 포함한 모든 이튼무어 내 NPC와의 거래에 사용될 것입니다. (자유민도 해당)
즉 이튼무어 내에서의 모든 거래에는 새로 생기는 공적 점수(commendations)만 사용

4) 소유한계 10000
공적(상장/훈장) 점수는 10000 이 한계이고 더 이상 쌓이지 않습니다.
그 이유는 소위 작업이나 시스템 악용을 통해 포인트를 산처럼 쌓아두는 행위를 방지하기 위함이며 또한 한계를 정해두면 너무 과하게 높게 책정되어있는 PVMP 보상 아이템에 걸린 제한(즉 랭크 요구사항) 도 완화시킬 수 있을 것입니다. 보상 아이템의 랭크 제한이 대부분 없어질 예정

5) 기존 이튼무어 통화수단의 변화
운명점수 - 이건 언급이 안 되어 있는데 일단 모든 이튼무어 NPC거래에 운점은 안 쓰일 듯함
                (아마 이제 운점은 버프에만 쓰일 듯하네요)
이튼무어/이튼딥 교환 토큰(barter token) - 업데이트 시 일정 비율로 공적 점수로 자동 전환
                                                          (전환 비율은 작업행위를 피하기 위해 낮을 것임)

대머리드워프님의 댓글

대머리드워프 쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물 댓글의 댓글

아 세션플레이(session play)란 게임 내에서
다른 인물의 역할을 플레이하는 것을 지칭하는 용어입니다.
(반지온라인에서만 이런 뜻으로 쓰임)
 
퀘스트 중에 다른 인물을 플레이해서 진행할 때가 있죠?
그것도 세션 플레이고 닭 여행도 세션 플레이입니다.

이튼무어에서는 운명 점수를 사용하면 강력한 트롤이나 레인저로
세션 플레이를 할 수 있습니다. 

패키지 게임에서야 이런 세션 플레이가 좀 있었지만 온라인 게임에서
세션 플레이를 도입한 것은 역시 터바인 반지온라인이 최초일 겁니다.
덕분에 퀘스트 스토리가 두 배는 재미있어진 +.+

로그인 후 댓글을 남겨주세요.